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#1 |
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Гость
Сообщений: n/a
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Call of Duty 5 пойдет на буке RADEON 2300 XP
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#3 |
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Гость
Сообщений: n/a
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видеокарта 2300/ Duo T2130/ HD120/ Memory1024
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#5 |
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Гость
Сообщений: n/a
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не идет,во что вылетает:----- Initializing Renderer ----
execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 800 x 600 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 64 MB of video memory and 172 MB of available texture memory. Using video memory size to cap used texture memory at 48 MB. Texture detail is set automatically. Using picmip 1 on most textures, 1 on normal maps, and 3 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- Error during initialization: Unhandled exception caught |
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